This is a Spoiler-y continuation of the review for All Things Devours. If you have not read the Spoiler Free review yet, you can find it here.
The following may contain detailed information about the plot and puzzles of All Things Devours. Read at your own risk.
It’s a time travel puzzle! (Oof, that was so hard to hold in during the spoiler free section.) You’re trying to find where they’ve taken your notes and destroy the prototype time machine in the few minutes you have while the guard is patrolling the grounds, which means you have to time travel. And be sure to not create paradoxes. It really is that simple. Not easy, but simple.
This is why I had the spreadsheet. Actions in All Things Devours happen in five second intervals, so I made a spreadsheet detailing all of my actions and locations for each 5 second interval across multiple time loops. It was excellent.
Jason Fact: Primer is one of my favorite movies.
There are a number of little things you have to do to prevent a paradox; make sure doors are closed and/or locked that past you found closed and/or locked, return a battery to its initial location before past you finds it missing (or rather doesn’t find it at all), dealing with an alarm (if you didn’t hear it in your past then future past you can not hear it in the present). It is all great fun.
Until it becomes tedious.
Finding a solution in All Things Devours is a lot of trial and error, just missing things by one move here or one move there, and making an adjustment to your plan in one spot means making a handful of other adjustment throughout. And then you’ll find those adjustment don’t quite work and you’ll have to do it again. At least that’s how it was for me. Maybe I’m just not smart enough to work out a solution without all this trial and error, but maybe you are, and maybe I love that for you.
Its lack of a real story and the tedious nature of its puzzle are what knock All Things Devours a peg here at unWunnable State.
Past Me 4/5 | Present Me 3/5